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Nested Specializes
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3
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82
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September 6, 2025
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Flipbook keyframe animation with individual mesh per frame
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8
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182
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September 4, 2025
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Guide to build USD on Debian
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1
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85
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September 3, 2025
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UsdShadeCoordSysAPI and BlockBindings()
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1
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60
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September 2, 2025
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Custom Memory Management for OpenUSD on Native Windows x64 C++
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2
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130
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September 2, 2025
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Deinstancing points in a point instancer
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4
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272
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August 30, 2025
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Draw Mode and Unloaded Payloads
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4
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361
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August 29, 2025
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Where to find the UsdLux Reference modified HdEmbree
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2
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111
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August 29, 2025
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Python Version and VFX Platform 2023
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1
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112
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August 25, 2025
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UsdGeomCapsule_1 and UsdGeomCylinder_1
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1
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93
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August 22, 2025
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Normals of Low Polygon Mesh with hard/soft edge
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5
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409
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August 20, 2025
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How to copy a material prim from one layer to another?
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4
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138
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August 14, 2025
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Asset_structure_ref_variantSet_payloads
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11
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355
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August 14, 2025
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Should the GetTimeSamples account for spline times as well?
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7
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142
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August 13, 2025
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Book Recommendation: Universal Scene Description in Action
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2
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487
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August 11, 2025
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UsdRenderEngineGL leaves GL state that breaks QPainter overlays in QOpenGLWidget
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1
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95
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August 11, 2025
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Performing an in-depth compare of 2 .usda files
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7
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191
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August 9, 2025
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Payload with multiple purpose prims under it
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4
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121
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August 5, 2025
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Support different material binding purposes based on current active display purposes
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0
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85
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August 5, 2025
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Building USD With OCIO Support Problem
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0
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65
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August 1, 2025
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On stage saving -> change an attirbute
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4
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112
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August 1, 2025
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The purpose of UsdObject's Documentation metadata
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5
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248
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July 29, 2025
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Scale and rotation in between DCCs
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6
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340
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July 29, 2025
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Purpose of UsdPhysicsRigidBodyDesc structure
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1
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75
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July 29, 2025
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USD Referenced Variants Issues
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2
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93
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July 28, 2025
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Remembering Phil Sawicki
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1
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241
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July 28, 2025
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Can't get absolute asset path from relative asset path
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2
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126
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July 28, 2025
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How to access subdivided geometry in HdGp?
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3
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150
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July 23, 2025
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Primvar overrides for single and multiple level instancing
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3
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160
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July 23, 2025
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Proposal: UI Hints in USD
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1
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185
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July 22, 2025
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