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Shutter interval requirement: must include 0.0?
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1
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86
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April 24, 2026
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BowerBot: AI agent that assembles production-correct OpenUSD scenes from plain English
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0
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88
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April 17, 2026
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How to use the Hydra 2.0 API to parse geomSubset types
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0
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67
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March 3, 2026
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Usdskel causes polygons to render faceted - without normals
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11
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536
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December 8, 2025
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Rendering Selection Outline in Hydra w/ Storm?
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3
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164
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November 24, 2025
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Distributed USD
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6
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275
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November 12, 2025
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Primvars and Relationships
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5
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173
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October 29, 2025
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NURBS and trimming curves
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1
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110
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October 27, 2025
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Usdz file is failed loading in iPhone AR viewer
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7
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217
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October 15, 2025
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UsdShade: connect to inputs of consuming material
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1
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111
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October 15, 2025
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How to readback AOVs from glslfx shader?
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3
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125
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October 1, 2025
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Support different material binding purposes based on current active display purposes
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0
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97
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August 5, 2025
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When using CameraUtilFraming API, what is the expected data outside the dataWindow?
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0
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58
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July 17, 2025
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HdPrman for Maya
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4
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254
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July 1, 2025
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HdMeshUtil::ComputeTriangleIndices and the UsdGeomSubset indices attribute
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0
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81
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June 6, 2025
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Opening a USD stage and rendering in a separate thread
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1
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159
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May 17, 2025
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How do I get CMake to generate the Xcode file described in this tutorial?
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0
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88
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May 1, 2025
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Dome light on windows and macOS
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18
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473
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April 22, 2025
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Lighting and usdview, usdrecord discrepancies
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1
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126
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April 15, 2025
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Using MaterialOverride Schema
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7
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191
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February 27, 2025
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Bare minimum UsdImagingGLEngine Code
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3
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375
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February 25, 2025
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Standardization of Visibility Types in USD
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2
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202
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February 12, 2025
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Getting statistics out of hdPrman
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1
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114
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February 6, 2025
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Removing UsdRenderPass denoise:enable attribute
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0
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54
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February 6, 2025
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Pi Prototype Propagating Scene Index removes types from Hydra prototype prims?
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1
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95
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February 3, 2025
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How to transition from UsdImagingGLEngine to Metal on macOS?
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18
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688
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January 30, 2025
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Can't find a stable USD + OSL > Renderman/hdPrman pipeline
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1
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126
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November 26, 2024
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Hydra Invalidation when updating Materials and Point Instancers
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1
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117
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November 7, 2024
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Introducing the USD Render Benchmark: Now Available on GitHub
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1
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164
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October 18, 2024
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Custom area light in Storm?
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0
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73
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October 3, 2024
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