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How to use the Hydra 2.0 API to parse geomSubset types
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0
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21
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March 3, 2026
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Usdskel causes polygons to render faceted - without normals
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11
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500
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December 8, 2025
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Rendering Selection Outline in Hydra w/ Storm?
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3
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138
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November 24, 2025
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Distributed USD
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6
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253
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November 12, 2025
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Primvars and Relationships
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5
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130
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October 29, 2025
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NURBS and trimming curves
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1
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86
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October 27, 2025
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Usdz file is failed loading in iPhone AR viewer
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7
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181
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October 15, 2025
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UsdShade: connect to inputs of consuming material
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1
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83
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October 15, 2025
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How to readback AOVs from glslfx shader?
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3
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119
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October 1, 2025
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Support different material binding purposes based on current active display purposes
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0
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85
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August 5, 2025
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When using CameraUtilFraming API, what is the expected data outside the dataWindow?
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0
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50
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July 17, 2025
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HdPrman for Maya
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4
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213
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July 1, 2025
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HdMeshUtil::ComputeTriangleIndices and the UsdGeomSubset indices attribute
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0
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75
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June 6, 2025
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Opening a USD stage and rendering in a separate thread
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1
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141
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May 17, 2025
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How do I get CMake to generate the Xcode file described in this tutorial?
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0
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74
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May 1, 2025
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Dome light on windows and macOS
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18
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430
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April 22, 2025
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Lighting and usdview, usdrecord discrepancies
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1
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114
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April 15, 2025
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Using MaterialOverride Schema
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7
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176
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February 27, 2025
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Bare minimum UsdImagingGLEngine Code
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3
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335
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February 25, 2025
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Standardization of Visibility Types in USD
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2
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177
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February 12, 2025
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Getting statistics out of hdPrman
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1
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105
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February 6, 2025
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Removing UsdRenderPass denoise:enable attribute
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0
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52
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February 6, 2025
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Pi Prototype Propagating Scene Index removes types from Hydra prototype prims?
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1
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84
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February 3, 2025
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How to transition from UsdImagingGLEngine to Metal on macOS?
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18
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640
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January 30, 2025
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Can't find a stable USD + OSL > Renderman/hdPrman pipeline
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1
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108
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November 26, 2024
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Hydra Invalidation when updating Materials and Point Instancers
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1
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112
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November 7, 2024
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Introducing the USD Render Benchmark: Now Available on GitHub
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1
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159
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October 18, 2024
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Custom area light in Storm?
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0
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68
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October 3, 2024
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Storm - Shared memory for compute shaders
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0
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82
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September 26, 2024
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GPU Texture mgt with HdStRenderBuffer vs. HdRenderIndex
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1
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210
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September 20, 2024
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