NURBS and trimming curves

I am looking for simple USD ascii example of NURBS mesh with multiple and nested trim curve.

I am hoping to learn what constitute a valid scene that renders correctly e.g. in usdview with a render delegate that supports it e.g. PRMan.

Kind regards

Hi @nyue , apologies our support and testing for Nurbs is pretty minimal, and we don’t have anything to share. If someone who uses nurbs in their pipeline wanted to post a simple bullseye patch (to demonstrate three levels of nesting), we’d be happy to add it to the repo as a basic data-reading test, though we don’t have a tessellator that would enable us to add an imaging test for it.