Question regarding AllowedTokens
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1
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39
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September 19, 2024
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How to transition from UsdImagingGLEngine to Metal on macOS?
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17
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203
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September 16, 2024
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Shadow mapping with multiple shadow matrices in HdStorm
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0
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35
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August 30, 2024
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Issue building simple app using usd C++ librairies
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3
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67
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August 12, 2024
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GPU instanced frustum culling performance
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2
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66
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August 2, 2024
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Instancing and material parameters in hydra
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4
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58
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July 23, 2024
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PXR_WORK_THREAD_LIMIT not respected by WorkParallelForN on non-main thread
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2
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57
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July 12, 2024
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Query composed payloads with LoadNone
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1
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73
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July 9, 2024
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How to properly reload reference and payloads?
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12
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179
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July 8, 2024
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How to handle temporal data in sdfFileFormat
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2
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98
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June 7, 2024
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Correct light data source setup in a custom scene index (non USD related)
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2
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108
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June 3, 2024
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How to make a Unicode identifier valid?
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4
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192
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May 30, 2024
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GPU Texture mgt with HdStRenderBuffer vs. HdRenderIndex
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0
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96
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May 27, 2024
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How to make USD toolset work on Mac
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1
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138
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May 18, 2024
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Blender fails to import USD files with Runtime error (secondary thread)
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1
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98
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May 18, 2024
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How to set "extent" attribute of custom prim?
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13
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242
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April 30, 2024
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Looking for code examples for Hydra and ImGui
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5
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221
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April 23, 2024
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Fail to build USD on MacOS
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1
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118
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April 19, 2024
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Support Unicode primvar name in usdview
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1
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96
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April 12, 2024
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Compiler warnings when update to 24.03
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2
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121
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March 29, 2024
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Weird boundingbox value of custom primadapter
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1
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64
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March 28, 2024
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RenderIndex creation crashes because of std::type_info mismatch for Hgi*
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3
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109
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March 22, 2024
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PickFromRenderBuffer - Missing Normal Data?
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1
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88
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March 20, 2024
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Access RenderSettings in HdGpGenerativeProcedural
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1
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115
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March 19, 2024
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How to load USD from memory?
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1
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161
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February 29, 2024
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Procedural mesh generation
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6
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392
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February 7, 2024
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Looking for advice on starting to contribute to core USD
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5
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305
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February 2, 2024
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Information regarding proxies in VtValue
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2
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142
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February 1, 2024
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Custom engine integration
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4
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530
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January 30, 2024
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Resolver examples with `_BeginCacheScope`
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2
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127
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January 29, 2024
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