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About the USD category
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0
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563
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July 28, 2023
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Best practices opening UsdStage versus usdview
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6
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331
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November 12, 2025
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Distributed USD
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6
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167
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November 12, 2025
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UsdGeomXformCommonAPI throws Coding Errors due to Attribute Precision
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1
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41
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November 11, 2025
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Overriding nested references issue / behaviour
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1
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45
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November 11, 2025
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Proposed Changes to CMake Test Registration
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2
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70
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November 5, 2025
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USD From Metadata (PNG)
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1
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90
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November 5, 2025
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Binary SDF file size doe not decrease on content removal
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5
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117
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November 4, 2025
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NURBS and trimming curves
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1
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61
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October 27, 2025
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Runtime schema registration
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14
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467
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October 25, 2025
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Cameras - Retimes & Repo's and VFX
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1
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69
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October 24, 2025
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Are duplicate blendShape tokens allowed?
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1
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47
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October 23, 2025
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Referencing USD variants with Python in Maya
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3
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100
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October 22, 2025
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23.08 cannot open the USD files exported with 25.02
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2
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72
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October 21, 2025
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Can schemaIdentifier and alias both be optional?
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2
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45
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October 18, 2025
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Best practices for using USD from a host-agnostic C library (avoiding ABI/version conflicts)
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0
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48
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October 16, 2025
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Loading MaterialX files in usdview
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10
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331
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October 16, 2025
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Usdz file is failed loading in iPhone AR viewer
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7
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83
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October 15, 2025
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Getting custom primvars to work inside materials/shaders
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5
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118
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October 15, 2025
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UsdShade: connect to inputs of consuming material
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1
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45
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October 15, 2025
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How do I manage variants on instances?
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6
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116
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October 14, 2025
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OpenUSD Tutor: GPT with Full 25.08 Docs Embedded and a Structured Learning Path
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4
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106
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October 14, 2025
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Animation from file sequences
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7
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81
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October 13, 2025
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RLxUSD: a minimal convention for recording Reinforcement Learning episodes in OpenUSD
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1
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51
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October 12, 2025
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Trying to make a plugin for a better plugin system
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0
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54
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October 10, 2025
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Awesome OpenUSD
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1
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134
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October 8, 2025
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Updating the purpose menu in usdview
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1
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91
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October 3, 2025
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How do you copy layer metadata to another layer?
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2
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48
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October 2, 2025
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UsdChecker not flagging files with nested gprims anymore in Usd 25.08
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2
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66
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October 2, 2025
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Question on getting all prim paths
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2
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83
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October 2, 2025
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