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About the USD category
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0
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614
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July 28, 2023
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SdrProperty UI Hints Metadata queries
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2
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68
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June 18, 2026
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USDseal Inspector
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1
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45
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June 15, 2026
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Dot Nodes in NodeGraph
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15
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347
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June 15, 2026
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Layer::ExportToString produces corrupt USDA string in memory
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3
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58
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June 10, 2026
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How to suppress warnings from NamespaceEditor
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4
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131
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June 9, 2026
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NVIDIA Omniverse Custom Extension: From Scan to Digital Twin
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1
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70
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June 2, 2026
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Layer displayName
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5
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119
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June 2, 2026
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Import usdc/usdz from memory
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17
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391
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May 29, 2026
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Associating multiple SkelAnimations to a given Skeleton?
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1
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68
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May 28, 2026
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SPDX Identifier
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2
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138
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May 20, 2026
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Gaussian Splat rendering for Houdini Solaris, built on USD v26.03
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1
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211
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May 15, 2026
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Updated LOD proposal
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0
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103
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May 14, 2026
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Visibility setting for the prototype of PointInstancer
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1
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66
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May 12, 2026
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BowerBot: AI agent that assembles production-correct OpenUSD scenes from plain English
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0
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88
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April 17, 2026
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Dynamic USD in NVIDIA Omniverse
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1
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137
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April 15, 2026
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Unexpected calls to custom ArResolver _CreateDefaultContextForAsset for uriSchemes list longer than 1
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2
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86
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April 14, 2026
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Using displayColor as a fallback for Preview Surface
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1
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117
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April 13, 2026
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Flatten but keep variant sets?
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3
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584
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April 13, 2026
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Large USD file creation and accumulation of memory - proper way to fix?
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3
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101
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April 9, 2026
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AOUSD Build Interest Group - OpenUSD Binary Package Poll
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0
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84
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March 31, 2026
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Anyone has a usd with the new Gaussian splat feature?
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3
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199
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March 31, 2026
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Texture map variants
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7
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460
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March 30, 2026
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Handling diffuse weight in USD Material Exporting
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1
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52
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March 23, 2026
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Normal texture shader
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4
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131
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March 23, 2026
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Proposal: Adding Back Plate and Image Plane Support to USD
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0
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72
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March 18, 2026
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Single or multiple USD proxy nodes in Maya?
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3
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163
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March 10, 2026
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Separate proxy/render purpose hierarchys - but shared Xforms between them?
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5
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107
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March 10, 2026
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Isaac Sim | Greyed Parameters - usda Script Manipulation
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1
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64
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March 9, 2026
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Evaluating pinned curves
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3
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100
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March 4, 2026
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