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Layer::ExportToString produces corrupt USDA string in memory
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3
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110
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June 10, 2026
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How to suppress warnings from NamespaceEditor
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4
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185
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June 9, 2026
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NVIDIA Omniverse Custom Extension: From Scan to Digital Twin
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1
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156
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June 2, 2026
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Layer displayName
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5
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175
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June 2, 2026
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Import usdc/usdz from memory
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17
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527
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May 29, 2026
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Associating multiple SkelAnimations to a given Skeleton?
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1
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109
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May 28, 2026
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SPDX Identifier
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2
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178
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May 20, 2026
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Gaussian Splat rendering for Houdini Solaris, built on USD v26.03
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1
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312
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May 15, 2026
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Updated LOD proposal
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0
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150
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May 14, 2026
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Visibility setting for the prototype of PointInstancer
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1
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104
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May 12, 2026
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BowerBot: AI agent that assembles production-correct OpenUSD scenes from plain English
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0
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136
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April 17, 2026
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Dynamic USD in NVIDIA Omniverse
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1
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211
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April 15, 2026
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Unexpected calls to custom ArResolver _CreateDefaultContextForAsset for uriSchemes list longer than 1
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2
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110
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April 14, 2026
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Using displayColor as a fallback for Preview Surface
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1
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166
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April 13, 2026
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Flatten but keep variant sets?
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3
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663
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April 13, 2026
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Large USD file creation and accumulation of memory - proper way to fix?
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3
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153
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April 9, 2026
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AOUSD Build Interest Group - OpenUSD Binary Package Poll
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0
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101
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March 31, 2026
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Anyone has a usd with the new Gaussian splat feature?
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3
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327
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March 31, 2026
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Texture map variants
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7
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547
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March 30, 2026
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Handling diffuse weight in USD Material Exporting
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1
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91
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March 23, 2026
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Normal texture shader
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4
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185
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March 23, 2026
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Proposal: Adding Back Plate and Image Plane Support to USD
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0
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118
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March 18, 2026
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Single or multiple USD proxy nodes in Maya?
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3
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219
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March 10, 2026
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Isaac Sim | Greyed Parameters - usda Script Manipulation
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1
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104
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March 9, 2026
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Evaluating pinned curves
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3
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142
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March 4, 2026
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Did USD docs move?
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4
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202
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February 26, 2026
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Earth curvature in ECEF coordinate systems
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2
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112
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February 24, 2026
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Maya : hide usd hierarchy in outliner
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0
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60
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February 19, 2026
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Custom memory allocation when integrating OpenUsd
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2
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141
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February 17, 2026
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HasSpline fails for attributes with spline and time samples
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2
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94
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February 12, 2026
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