I would like to use displayColor as a fallback when the texture file is missing in UsdUvTexture. However, I was unable to connect the fallback parameter to a primVarReader node and get the expected result. Is there another way I can do it?
I would like to use displayColor as a fallback when the texture file is missing in UsdUvTexture. However, I was unable to connect the fallback parameter to a primVarReader node and get the expected result. Is there another way I can do it?