About the Community category
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4
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459
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July 28, 2023
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What is an efficient way to segment my USD into Parent & child meshes?
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1
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22
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March 22, 2025
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USD Export Precision: Why Are Translations Stored as Doubles but Rotations and Scales as Floats?
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2
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53
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March 21, 2025
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VtValue array question
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1
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38
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March 21, 2025
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Request for comments: deprecating ArResolver::IsContextDependentPath
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4
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112
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March 20, 2025
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How to set Material Binding to None?
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5
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124
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March 20, 2025
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Pip packages and CXX11 ABI
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1
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62
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March 20, 2025
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Will USD support C++23 in the future?
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1
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39
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March 19, 2025
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Primvar inheritance into multiple-instanced prims
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2
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38
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March 18, 2025
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Program that uses OpenUSD loading a library that also uses OpenUSD
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5
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89
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March 18, 2025
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Texture map variants
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6
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192
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March 18, 2025
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Injecting Custom Variables into USD via Maya 2025 Script
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0
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40
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March 17, 2025
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error in Python script to create HelloWorld.usda.
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3
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46
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March 16, 2025
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Stage open callback or similar
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2
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64
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March 15, 2025
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Included purposes and non-storm hydra delegates
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2
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49
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March 15, 2025
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What colourspace is display colour in?
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4
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93
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March 7, 2025
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Detecting if a `usdc` layer should be reexported
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2
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75
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March 7, 2025
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Unable to link plugins using plugregistry
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2
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54
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March 6, 2025
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CollectionAPI membership query question
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2
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46
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March 6, 2025
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Normal map in maya using the maya usd plugin and usd preview surfaces
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2
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61
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March 4, 2025
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Deinstancing points in a point instancer
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2
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106
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March 4, 2025
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Ambiguous or incomplete explanation of NURBS curves?
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0
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41
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March 4, 2025
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Using MaterialOverride Schema
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7
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76
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February 27, 2025
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Bare minimum UsdImagingGLEngine Code
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3
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118
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February 25, 2025
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Sharing a small USD project
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0
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176
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February 21, 2025
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File format plug-in for BVH skeletal animation data
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0
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61
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February 21, 2025
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Binding a material to an externally referenced part.usd
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3
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103
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February 21, 2025
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How to reuse vertex data?
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0
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51
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February 20, 2025
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Hydra, custom shaders, and compute shader
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2
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92
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February 20, 2025
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skel:animationSource relationship directly on the Skeleton prim
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4
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85
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February 15, 2025
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