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About the Community category
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4
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498
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July 28, 2023
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Motion blur, shutterOpen and shutterClose
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1
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33
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January 15, 2026
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How to prevent instancer flattening in Hydra 2.0
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4
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140
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January 13, 2026
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Collections API , explicity expression vs relationships mode
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1
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54
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January 13, 2026
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Import usdc/usdz from memory
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16
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169
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January 13, 2026
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Uniform scaling xform op
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3
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84
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January 8, 2026
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Left-Up-Forward coordinates and OpenUSD
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11
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288
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January 5, 2026
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Learn OpenUSD Now Open Source: Updated Learning Resources & Community Contributions Welcome
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1
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109
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December 31, 2025
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Standardization and Inherit Conflict Resolution in OpenUSD Assets
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1
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82
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December 21, 2025
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Creating new USD Stage via Python Console and Composer
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6
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101
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December 19, 2025
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Complex attribute data in USD
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25
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1115
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December 18, 2025
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OpenUSD C++ api documentation
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0
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61
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December 18, 2025
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Instancing in Hydra 2.0
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2
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125
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December 16, 2025
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Hydra Generative Procedural
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5
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247
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December 16, 2025
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ValueClips "inifinite" looping
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8
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205
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December 12, 2025
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Practical workflows for variants
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6
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169
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December 11, 2025
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Usdskel causes polygons to render faceted - without normals
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11
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453
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December 8, 2025
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Can I fake out Reference / Layer Composition?
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4
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102
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December 8, 2025
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File format plugins and file sequences
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4
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89
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December 8, 2025
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Intrducing self as new member
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0
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54
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December 8, 2025
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Random build failure in usd/sdr caused by include from usd/usd
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0
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37
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December 4, 2025
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PathResolverContext().Get() is empty
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2
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52
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December 3, 2025
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Is there a way to disable / enable plugin
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4
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353
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December 2, 2025
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Overriding nested references issue / behaviour
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13
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284
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December 1, 2025
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How to Make Usdview Render Faster with Storm?
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3
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269
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November 28, 2025
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USD rendering in Maya
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2
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390
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November 28, 2025
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Flatten but keep variant sets?
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2
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503
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November 28, 2025
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How to properly retrieve selection state in a custom Hydra render delegate?
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0
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40
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November 27, 2025
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Safe production workflows in games
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4
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152
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November 25, 2025
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Getting a list of all available AOVs from a Delegate
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4
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76
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November 25, 2025
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