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About the Hydra category
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0
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408
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July 28, 2023
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Motion blur, shutterOpen and shutterClose
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2
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93
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January 22, 2026
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Connect texture to file directly in GLSLFX shader
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0
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48
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January 19, 2026
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How to prevent instancer flattening in Hydra 2.0
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6
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177
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January 19, 2026
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Instancing in Hydra 2.0
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2
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155
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December 16, 2025
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Hydra Generative Procedural
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5
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261
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December 16, 2025
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How to Make Usdview Render Faster with Storm?
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3
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292
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November 28, 2025
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How to properly retrieve selection state in a custom Hydra render delegate?
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0
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48
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November 27, 2025
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Getting a list of all available AOVs from a Delegate
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4
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80
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November 25, 2025
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Rendering Selection Outline in Hydra w/ Storm?
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3
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135
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November 24, 2025
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Hydra 2.0 Instance Selection
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0
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110
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October 29, 2025
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Primvars and Relationships
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5
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120
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October 29, 2025
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HGI Vulkan Shader Compilation: Ability to target a higher version of SPIR-V
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2
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115
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October 12, 2025
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How to readback AOVs from glslfx shader?
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3
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115
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October 1, 2025
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Reading texture coords in from HdSceneIndexPrim
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7
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160
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September 25, 2025
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Draw Mode and Unloaded Payloads
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4
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345
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August 29, 2025
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Where to find the UsdLux Reference modified HdEmbree
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2
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109
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August 29, 2025
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UsdRenderEngineGL leaves GL state that breaks QPainter overlays in QOpenGLWidget
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1
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91
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August 11, 2025
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Support different material binding purposes based on current active display purposes
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0
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82
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August 5, 2025
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Hydra 2.0 PrimsDirtied question
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7
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246
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July 30, 2025
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How to access subdivided geometry in HdGp?
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3
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148
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July 23, 2025
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Primvar overrides for single and multiple level instancing
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3
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151
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July 23, 2025
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When using CameraUtilFraming API, what is the expected data outside the dataWindow?
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0
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50
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July 17, 2025
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Motion blur issue with custom prim adapter going from usd 22 to 24 and renderman from 25 to 26
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0
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62
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July 10, 2025
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Cant get SkelAnim working with hydra 2 and v25.05
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2
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168
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July 8, 2025
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Rendering simple image with Python like usdview
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2
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222
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July 7, 2025
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HdPrman for Maya
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4
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204
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July 1, 2025
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Scene index invalidation of custom prim types
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4
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192
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June 26, 2025
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Material bindings disappear in scene indices
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4
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182
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June 25, 2025
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Hgi to render directly to OpenGL frame buffer
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0
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90
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June 14, 2025
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