Cant get SkelAnim working with hydra 2 and v25.05

I can’t get skeletal animation to play using UsdStageSceneIndex/Hydra2 with version v25.05. Has anyone had luck with skel anim, hydra 2 and the new release?

    hgi = Hgi::CreatePlatformDefaultHgi();
    driver = HdDriver{HgiTokens->renderDriver, VtValue(hgi.get())};

    renderDelegate = new HdStRenderDelegate();

    renderIndex = HdRenderIndex::New(renderDelegate, {&driver});
    TF_VERIFY(index != nullptr);

    auto _rootLayer = SdfLayer::FindOrOpen(filename);
    _stage = UsdStage::Open(_rootLayer);

    sceneIndex = UsdImagingStageSceneIndex::New();
    sceneIndex->SetStage(_stage);
    // Changing the timecode does not change the pose
    sceneIndex->SetTime(UsdTimeCode(102), true);

    SdfPath taskControllerId("/taskController");

    index->InsertSceneIndex(sceneIndex, _stage->GetPseudoRoot().GetPath(), false);

    taskController = new HdxTaskController(index, taskControllerId);

    HdxRenderTaskParams params;
    params.enableLighting = true;
    taskController->SetRenderParams(params);

    HdTaskSharedPtrVector tasks = taskController->GetRenderingTasks();
    engine.Execute(index, &tasks);