Greetings, all!
I hope my topic finds you well.
This might be a slight stretch, though have a USD-related question for Nvidia’s Isaac Sim.
For those familiar with the program, you may know that there are certain inaccessible qualitative/quantitative attributes following prims of any kind.
From my research, I find that these attributes must be hard-coded rather than manipulated through the GUI.
In saving my scene file as .usda, would one happen to know, or be able to share an example of manipulating these usd-python specific attributes?
In my case, I am trying to increase the number of simulation points within a scene-specified particle set. As I realize, the following closed brackets: “[]'“, indicate the attribute must be specified via IDE or text editor of choice.
Any form of support would be greatly appreciated!
*P.S. I have attached a screenshot underlining the attribute in question from inside of Isaac Sim, including my experimental .usda scene.
collision_readable.usda (243.7 KB)
