USD UV Map breaking

Hi, I’m attempting to streamline an ‘easy’ pipeline process for my thesis film and I’m learning more about .usd files when exporting for lighting/render.

However, when I import my usd files, there doesn’t appear to be any UVs on my geo. From my (limited) understanding, this is because the USD primvar linked to my uv set is misreading due to maya’s default uv set name being ‘map1’ and not being able to recognize ‘st’

Things to note: I need anim data on all exports, if I try to rename my uv set to ‘st’ before export the UVs break (not sure if its because the rig is being referenced or another issue), the export itself is not broken as I’ve tested in two other programs and the materials import fine there-- just not in maya, the textures link correctly when anim data is turned off.

Is there a relatively easy way to get maya to recognize these uv’s, whether it’s a script or export settings that I haven’t tried? I have limited knowledge in scripting so it would be great to have an explanation in layman’s terms. Thanks!

Hi @sgreen , welcome to the forum

I think it would help if you could mention the Maya version you’re using, and more importantly, the Maya USD version being used.

You can also try getting a newer Maya USD from Releases · Autodesk/maya-usd · GitHub

If the latest version is still having issues, that project is also the best place to report issues to Autodesk

Hi, I’m using Maya 2025 and I have the most recent version downloaded from github already.