Hi all!
while working on with Physics I noticed the structure UsdPhysicsRigidBodyDesc. I am trying to understand the reason for its existance as I have not seen anything that consumes the struct directly.
Does it play a role at runtime?
Is it there as a convention for physics schemas or is it specific to rigit bodies?
I don’t see the point on using it if I can skip it and go straight to UsdPhysicsRigidBodyAPI.
Thanks for your time in advance.
Sergio