Is it permitted for a UsdLuxDomeLight to have only a color
and intensity
input but no texture:file
? (i.e. to mimic just a flat, global ambient, light)
def DomeLight "env_light"
{
color3f inputs:color = (0.1, 0.1, 0.1)
float inputs:intensity = 1
float3 xformOp:rotateXYZ = (90, 0, 90)
uniform token[] xformOpOrder = ["xformOp:rotateXYZ"]
}
usdchecker
does not complain but usdview
does:
Warning: in _GetResolvedDomeLightEnvironmentFilePath at line 294 of W:\4946e30737d0d252\USD\pxr\imaging\hdSt\simpleLightingShader.cpp -- Dome light has no texture asset path.