Hi, got a question about usdrecord. From looking at the code, it’s not clear to me how it decides what lighting setup to use, and if the background renders transparent or not, and wonder how that could be better controlled.
Currently,
- in a scene without any lights some default lights are used
- in a scene with a DomeLight the DomeLight and the default lights are used, leading to unintended overexposure
- in a scene without DomeLight, the background is transparent
- in a scene with DomeLight, the background is opaque (the dome)
What I’d like to do:
- being able to provide a DomeLight and have the default lights not be used
- being able to provide a DomeLight and still get a transparent background