Hi
UsdImagingGLEngine seems to be the entry point to render a usd scene, it can load and render different renderer delegates if so why GL in the name? is it a typo from the past?
Thanks
Hi
UsdImagingGLEngine seems to be the entry point to render a usd scene, it can load and render different renderer delegates if so why GL in the name? is it a typo from the past?
Thanks