Is there a way to disable MSAA for HdStorm?


I saw in taskController.cpp, there’s a variable to define MSAA sample count at, but anyone know is there a way to disable MSAA completely for Storm Renderer?


I meant will change MSAA_SAMPLE_COUNT to 0 disable MSAA completely?
// XXX: WBN to expose this to the application.
static const uint32_t MSAA_SAMPLE_COUNT = 4;

Hi Keli,

The render buffer has a “multisampled” flag; if this is disabled, Storm won’t use MSAA. You can set this here, for example: by setting multiSampled = false in the AOV descriptor.
Hope that helps!

Hi Tom,

Thanks, it works! BTW, for the sample count, any plan to expose it to application?