I am interested in writing some custom glsl shaders to use in storm or the Houdini/Solaris viewport.
In each of the glslfx files there is a configuration block. Is there any documentation on what this metadata means?
Thanks,
Chris King
Dneg
I am interested in writing some custom glsl shaders to use in storm or the Houdini/Solaris viewport.
In each of the glslfx files there is a configuration block. Is there any documentation on what this metadata means?
Thanks,
Chris King
Dneg
Hey Chris, I think the answer is no, unfortunately, but for a definitive answer on imaging-related questions, can you make your future posts in the “Hydra” category here?
I don’t think we’ve published any, although we hope to remedy that. In the meantime, we’re happy to answer questions, and you can use some of the existing code as a template.
GLSLFX has a few different types of blocks:
Let me know if there’s anything else you want clarification on.