Simple Hydra 2.0 "hello world" example?

Hello experts,

I’m wondering if anyone has a very simple “hello world” like example using Hydra and the Storm renderer, something like a single triangle?

edit - just to clarify, I mean a totally programmatic example, not rendering a USD file.

Thanks in advance.

If you are looking for render delegates or extending hydra I found:

and hdTiny/hdEmbree to be very good examples

and

to be a good example of just implementing direct openGL drawing

For implementing Hydra/Storm into a viewport this is also a useful example

and also

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Thank you Nick,

I’ll check those out.

I’ve actually managed to figure it out by trial and error. I was really looking for an absolute beginners tutorial akin to the old OpenGL draw a triangle.

I can see amazing potential in Hydra 2.0, but there’s quite a learning curve. Although the Hydra 2.0 Getting Started Guide provides a nice overview, it does drop you in the deep end.

Thanks again.

Totally agree, I just found myself in the same spot where I eventually was able to navigate between
hdTiny, hdBadGL & hdEmbree

Hi,

You may have a look at the weta samples from :

Regards,
David Lanier
Autodesk Maya Hydra

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