Quirk with Variants + Specializes
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3
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91
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August 21, 2024
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HdCycles prebuilt for Linux?
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0
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59
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August 21, 2024
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Exporting a prim to a new usd file
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4
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244
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August 18, 2024
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USD Updates for Maya and 3ds Max
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1
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229
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August 14, 2024
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ASWF USD Working Group | 2024-08-14
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0
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84
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August 14, 2024
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Link fails against usd_tf in simple test program (Ubuntu 22.04)
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2
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41
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August 12, 2024
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Configuring the line ending character for .usda serialization
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2
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87
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August 12, 2024
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How to determine if a mesh's normals are smooth?
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1
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113
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August 12, 2024
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Issue building simple app using usd C++ librairies
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3
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289
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August 12, 2024
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Spline Loop Parameters
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2
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52
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August 10, 2024
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Usdview Prman successes on various platforms?
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0
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43
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August 9, 2024
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Rendered version of Coding Guidelines?
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3
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84
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August 9, 2024
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How to add a colorSpace specifically to a color input, like supported by RealityKit
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2
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89
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August 9, 2024
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How to remove a SkelBindingAPI
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2
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60
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August 8, 2024
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MIA: HdTask Documentation?
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2
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58
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August 6, 2024
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Codeless schema example and its use from python
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3
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503
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August 5, 2024
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Force a format in Sdf.Layer.FindOrOpen
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2
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66
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August 2, 2024
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GPU instanced frustum culling performance
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2
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109
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August 2, 2024
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How to specify a material for displacement geometry shader in HdStorm
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3
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127
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August 2, 2024
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USD Validation Framework
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5
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273
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August 1, 2024
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How to read instanced meshes
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4
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195
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July 31, 2024
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Alliance Announcements at SIGGRAPH
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0
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162
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July 31, 2024
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How to watch the string of a SdfPath in Visual Studio
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6
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147
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July 29, 2024
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How to add a relative path reference?
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4
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298
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July 29, 2024
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Hydra dirtied prims in solaris vs usdview
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1
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149
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July 28, 2024
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Build_usd.py issues with b2 and boost and latest VisualStudio 2022
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0
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226
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July 28, 2024
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Transforming UsdSkelSkeleton doesn't update skinned meshes
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0
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56
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July 26, 2024
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OpenUSD v24.08 release candidate available on GitHub
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5
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334
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July 26, 2024
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Sublayers stack modification and prim cache, I'm missing something obvious
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4
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107
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July 26, 2024
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OpenUSD v24.08 released!
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0
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136
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July 25, 2024
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