Configuring the line ending character for .usda serialization
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2
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89
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August 12, 2024
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How to determine if a mesh's normals are smooth?
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1
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119
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August 12, 2024
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Spline Loop Parameters
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2
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52
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August 10, 2024
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Rendered version of Coding Guidelines?
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3
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85
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August 9, 2024
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How to add a colorSpace specifically to a color input, like supported by RealityKit
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2
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93
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August 9, 2024
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How to remove a SkelBindingAPI
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2
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65
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August 8, 2024
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MIA: HdTask Documentation?
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2
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58
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August 6, 2024
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Codeless schema example and its use from python
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3
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522
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August 5, 2024
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Force a format in Sdf.Layer.FindOrOpen
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2
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77
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August 2, 2024
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USD Validation Framework
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5
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282
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August 1, 2024
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How to read instanced meshes
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4
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212
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July 31, 2024
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How to watch the string of a SdfPath in Visual Studio
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6
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158
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July 29, 2024
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How to add a relative path reference?
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4
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353
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July 29, 2024
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Build_usd.py issues with b2 and boost and latest VisualStudio 2022
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0
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235
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July 28, 2024
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Sublayers stack modification and prim cache, I'm missing something obvious
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4
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121
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July 26, 2024
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Working with stringlistop custom metadata
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4
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63
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July 24, 2024
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Class prims, inherits and instancable performance differences?
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3
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144
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July 24, 2024
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USD Properties and Renderers/Render Delegates
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5
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285
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July 23, 2024
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Best practice for setting tags on `UsdShadeMaterial`
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2
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61
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July 23, 2024
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SDF_FORMAT_ARGS and Custom AR_Resolvers
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12
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262
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July 21, 2024
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NurbsCurves support in UsdView
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1
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81
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July 19, 2024
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Build latest USD with onetbb
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1
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123
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July 19, 2024
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Resolving all file paths across a stage (dependencies)
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5
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562
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July 19, 2024
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External Relationships on Materials?
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2
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112
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July 19, 2024
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UsdUtils.ExtractExternalReferences converts <udim> to 1001 in 23.11
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5
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144
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July 18, 2024
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Normals of Low Polygon Mesh with hard/soft edge
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2
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146
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July 16, 2024
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OBJ/glTF to USDZ - usdzconvert discontinued?
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13
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521
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July 15, 2024
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PXR_WORK_THREAD_LIMIT not respected by WorkParallelForN on non-main thread
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2
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83
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July 12, 2024
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Lifetime of VtArrays
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3
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74
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July 12, 2024
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Generating relative asset paths?
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5
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465
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July 10, 2024
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