Hi all. Looking for some feedback on how to reason about UsdShadeMaterial
inputs that aren’t connected to anything in a material’s contained shader networks.
Specifically, if I wanted to add some tagging to a material, what is the view on using inputs to do this?
bool inputs:matts_material_tags:matts_favorite_material = true
Would you argue that it’s akin to having an unused variable and code and worthy of a warning? Or is this usage neutral?
Would it be preferred to do this instead?
custom bool matts_material_tags:matts_favorite_material = true
bool userProperties:matts_material_tags:matts_favorite_material = true
Thanks for the thoughts!