When trying to open a scene from the Nvidia Default Scene Templates Pack in usdview
, I encountered a MaterialBindingAPI
warning, and none of the materials loaded properly.
Steps Taken:
- Ran
usdfixbrokenpixarschemas
—this resolved theMaterialBindingAPI
warning, but the materials still failed to render. - I then used
usdchecker
, which reported an invalid shader node in the scene.
Are there additional steps required to fix broken shaders or material bindings? Could this be related to missing plugins or incorrect USD schema definitions?
Any help would be greatly appreciated!