If it is no longer maintained it would be nice to start the conversation here, ideally we can have a guide that shows which USD and compiler (cross-platform) versions would be best to choose to work with Maya, Houdini, Unreal, Katana, etc.
Hi Dhruv – I’m almost certain your message was intended for Alan Blevins, the author of the guide, but I’m not sure if he has joined this AOUSD forum yet.