I’m attempting to create a mesh that consists of two cards - one in front of the other, where when rendered (using Storm) with a light source directly in front, the front card shades the back one. The issue is that there’s no shadow being produced:
I found this post (Turn on Shadows in USDView - #4 by spiff) saying that Storm doesn’t support shadows (I’m guessing this means one object cannot shade another), however I can see that objects clearly have the ability to shade themselves - the back half of the top is shaded:
So I’m attempting to define both cards as part of the same Mesh in hopes that maybe this will allow one to shade the other, but not having any success with it so far. Does anyone know if this will be possible?
I’ve attached my usda files here for reference:
sample_billboard.usda (2.2 KB)
test_scene.usda (973 Bytes)