After looking closer at UsdLuxPortalLight, we noticed that because portal lights inherit from LightAPI (by way of BoundableLightBase), they are now carrying a lot of “light-ness” with them (intensity, exposure, etc…).
Was this intentional, or is this perhaps an unintended side effect? If intentional, what sorts of workflows/applications are there, for these features on portal lights? Our expectation was that a portal light is just a rectangular shape with a transform on it, associated with a dome light.
Thanks!