What is the current recommended workflow for a USDZ to glTF to USDZ conversion pipeline. We used to use Apple’s usdzconvert python scripts but somehow we are facing issues with certain objects being flipped by 180 degrees counterclockwise after going from an OBJ input to USDZ.
When doing a conversion with the open sourced guc (glTF to USD converter) - GitHub - pablode/guc: glTF to USD converter with MaterialX support this problem doesn’t occur.
Furthermore we are using Adobe’s open sourced USD format plugins (GitHub - adobe/USD-Fileformat-plugins: A collection of USD fileformat plugins) as we initially get a usdz model from 3D reconstruction but there is no good webGL based viewer that supports USDZ models.
I feel that USD is a great initiative but currently both lacks in interoperability with standards or has itself no standards for such pivotal tasks such as web rendering.
The models look different in various use cases. for example in Apple’s preview app it displays correctly forward facing but in QuickLook both on macOS or iOS it’s backwards.
Looking foward to any discussions and collobarations on this topic.