Hello,
I’ve ran into some trouble using StageView and FrameRecorder in the same application.
My app has a feature for creating a preview render for a given Usd file using Frame Recorder and another feature that opens a StageView widget from Usdviewq to display the stage live.
If I start by creating a preview render with Frame Recorder, it all works great.
Then if I open another stage using the StageView widget, again, it works great.
BUT then if I try and create another render with Frame Recorder, it just creates a black image.
I’m able to create as many renders as I want with FR with no trouble, until I use SV.
I’m assuming that StageView is holding the GL buffer somehow? But even after reading the code, I’m not sure what’s happening there exactly…
Would anyone please have a clue what might be the issue here?
Any help is appreciated!
Thanks,
-Sergey.