Hi everyone — I’m excited (and a bit humbled) to share that we’ve open-sourced OpenDCC, the USD-native application framework behind ShapeFX Loki.
This is something we’ve quietly worked toward for many years — and a promise we’ve spoken about at events like SIGGRAPH and in conversations around the future of USD-based DCC tooling.
OpenDCC is built entirely around OpenUSD and Hydra, designed to be an extensible framework for studios and tool developers. It includes:
- An extensible Qt-based UI with dockable panels
- Python & C++ tool/plugin system (package.toml, multiple entry points)
- A command system that records actions as Python
- A standalone RenderView app (OIIO, OCIO, ZMQ)
- Example tools, common VFX widgets, and many more in-progress features
- Full Apache 2.0 license
We consider this still early, still evolving — but it’s working, in use, and now open. Feedback and thoughts from this community are very welcome.
Thanks to everyone who’s helped shape OpenUSD — and to those who’ve pushed for open, shared infrastructure in the DCC space. We’re excited to contribute more in that direction.