OpenDCC is now open source

Hi everyone — I’m excited (and a bit humbled) to share that we’ve open-sourced OpenDCC, the USD-native application framework behind ShapeFX Loki.

This is something we’ve quietly worked toward for many years — and a promise we’ve spoken about at events like SIGGRAPH and in conversations around the future of USD-based DCC tooling.

OpenDCC is built entirely around OpenUSD and Hydra, designed to be an extensible framework for studios and tool developers. It includes:

  • An extensible Qt-based UI with dockable panels
  • Python & C++ tool/plugin system (package.toml, multiple entry points)
  • A command system that records actions as Python
  • A standalone RenderView app (OIIO, OCIO, ZMQ)
  • Example tools, common VFX widgets, and many more in-progress features
  • Full Apache 2.0 license

We consider this still early, still evolving — but it’s working, in use, and now open. Feedback and thoughts from this community are very welcome.

:link: GitHub - shapefx/OpenDCC: Extensible, Apache-licensed application framework for building 3D tools with OpenUSD and Qt, tailored for the VFX and animation industry.

Thanks to everyone who’s helped shape OpenUSD — and to those who’ve pushed for open, shared infrastructure in the DCC space. We’re excited to contribute more in that direction.

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Congratulations, @xeash and team - this is wonderful news!