Hi,
In our render delegate the lights can have dependencies on a custom type prim, ArnoldNodeGraph, which is very similar to a Material prim. When rendering a test scene, the new scene index system first adds the light SPrim, then adds the ArnoldNodeGraph Sprim, and the render delegate prim Syncs are done in an incorrect order. The filter applied to the light is not initialised correctly since it’s not created when the light is synced.
Is there a way to force the order of the prim addition (primAdded) with the scene index system ?
Thanks !