We’re in the process of moving from 24.05 to 24.11 while still using MaterialX 1.38.8 (as a first step). Can anyone confirm that, actually, you must use 1.38.10 with 24.11?
We’re seeing the following when attempting Storm most likely due to [1]
Warning: in _ValidateCompilation at line 212 of C:\db\build\S\VS1564R\build\usd\src\external_usd\pxr\imaging\hdSt\glslProgram.cpp -- Failed to compile shader (FRAGMENT_SHADER): 0(2565) : error C1503: undefined variable "u_envLightIntensity"
Yes, we’ll go to 1.38.10 eventually. Staying with 1.38.8 was just (supposed to be) a temporary measure to reduce churn.
The point of this post is that there was nothing in the USD changelog, build instructions, or commit message that indicated that 1.38.9+ was actually required to be used; otherwise things will break. Just wanted to check if that was really the case or if our integration went wrong.