Hi everyone,
In UsdUVTexture, there is no more information about the texture, such as Size, compression level, TextureFormat, Anisotropy level, etc. How to store this information?
I know I can add a custom Input, but this is not the USD standard.
Hi @ahren , UsdUVTexture is a pretty simple texture reader, by design, and it cannot be further configured. It looks lke you are expecting to be able to add more functional controls to it? Doing so would require creating your own implementations, which would then be non-standard.