Hello everyone, I would like to ask how to load USD from memory. There is a similar interface “CreateInMemory” in the API.
You can just pass the in memory layer’s identifier to the open commands.
For Usd.Stage.Open
you can pass it the in-memory root layer Sdf.Layer
directly. I believe you can also pass it the root layer’s anonymous identifier layer.identifier
as the filepath.
For Sdf.Layer.FindOrOpen
you can pass it the anonymous identifier - which can be useful if you want a Python Sdf.Layer
instance for an anonymous layer created by e.g. another process, library or the C++ API.
This is for example a way that you can manipulate in-memory Maya USD layers yourself. Even though they to provide some ease of access wrappers like mayaUsd.ufe.getStage(proxy)
as well.
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