Hi all,
We’ve uploaded five new presentation recordings to the ASWF wiki. Going forward, we’ll cross-post future recordings in this topic.
- SwiftUSD by Tyler Furby
- USD Game Engine in Rust by Kev Kirkland
- My USD Journey by Andy Beers
- UsdLux Update by Anders Langlands (Nvidia)
- USD Notice Framework by Curie Hong, Jeremy Retailleau (Walt Disney Animation Studios)
These presentations join a long list of previous presentation recordings:
- Hydra 2.0 by Steve LaVietes, Tom Cauchois (Pixar)
- USD in Unreal on Linux by William Dwelly, Shawn Dunn (Epic Games)
- USD modalities at Weta by Paolo Selva (Weta)
- Powering Creatorverse with Composable RT3D Content by Natalya Tatarchuk (Unity)
- 4004 Moore Lane USD Scene from Intel by Sean McDuffee, Matt Wilson (Intel)
- USD at Adobe 2023 by Guido Quaroni (Adobe)
- Maxar Satellite Imagery Goes 3D: Use Cases in Gaming, VFX, and Animation by Jennifer Horowitz, Kevin Bullock, Chris Orndorff (all Maxar)
- Update on guc, glTF to USD+MaterialX converter by Pablo Delgado
- Autodesk: USD & Bifrost by Guillaume Laforge (Autodesk)
- Metropolitan Museum of Art Case Study-Chroma: Ancient Sculpture in Color by Scott Geffert (The Met)
- USD at Remedy by Kristof Minnaert (Remedy Entertainment)
- Art+Technology / Gone to Water by Cat Ross & Marin Vesely (Love Death Design)
- NetEase Games: USD Game Assets and Structure by TJ Trently (NetEase Games)
- USD x OpenMfx: Interchange of parametric shapes by Élie Michel
- Generative Procedurals in USD and Hydra by Steve LaVietes (Pixar)
- Games and USD by Jeremy Cowles (Unity)
- USD and MaterialX at Wayfair by Eric Chadwick (Wayfair)
- HGI WebGPU by Jerran Schmidt (Autodesk)
- USD at Adobe by Guido Quaroni (Adobe)
- USD on the Web by Kai Schroeder (Autodesk)
- Blender 3.0 USD Import by Michael Kowalski (Nvidia)
- usd-rs: Rust bindings for USD core by Luke Titley
- Guidelines for Structuring USD Assets by Chris Rydalch (SideFX)
- Katana USD Export: USDLux by James Pedlingham (Foundry)