I’m new to USD, so sorry for any silly question, but what I’m trying to achieve is to add a layer time offset to animation from a referenced USD file. For now, I have no clue how to do that. At first, I thought that maybe I could just get references from USD and add (offset = 100), but I cannot obtain references using GetReferences(). That object can only add and remove references. Any tips? Or maybe can I somehow overlay the current stage?
After you’ve done with the tutorial, you can have a look at this example scene.
It uses a layer with overs to distribute an animation cycle over all the instances of the scene, with timeoffsets and classes to keep implicit instancing working.