Hi all,
I’m trying to profile a few things in our scenes, and one thing I’d like to compare is to remove the majority of the files and flatten all in one file, but I’d like to keep payloads as payloads, so the actual geometry is not flattened.
I’ve tried a few combination of FlattenLayerStack and copying roots of layers, but I either flatten too much, or not enough.
About the “not enough” part, I think I could spend a bit more time there and be more creative about how I’m doing it,
but before I get in this rabbit hole ( I was thinking of going through all the layers, stitching them together ), is there already something I can use for this “intent” ?
cheers,
Paolo