Jan_Haluszka

Jan_Haluszka

With 20+ years at the intersection of design, CGI, and immersive technology, I now focus entirely on NVIDIA Omniverse and OpenUSD. As a technical artist turned Omniverse Developer, I specialize in bridging fragmented CAD+3D ecosystems into unified, interactive digital twin environments—making the invisible visible and actionable.

Currently collaborating with Innoactive and partners across the automotive and industrial XR space, I’ve developed solutions integrating Omniverse with Apple Vision Pro, including voice-driven interfaces. My role spans from 3D data prep, material refinement, and variant creation to Python scripting, Omniverse extension development, and USD structuring.

Driven by a strong product and design background, I embrace new tools like Cursor and vibe coding to extend Omniverse’s capabilities—turning once-impossible tasks into code-solvable workflows. With Innoactive, I showcased the results of this work at GTC 2025, deepening the bonds and collaboration with NVIDIA’s core Omniverse team and the OpenUSD Foundation.

My approach is hands-on, future-forward, and rooted in a systems perspective—shaped by experience in VFX, product design, industrial process innovation, and a growing command of AI-powered workflows.