# User Guide: Rendering with USD

**URL:** <https://forum.aousd.org/t/user-guide-rendering-with-usd/540>\
**Category:** USD\
**Created:** [August 30, 2023, 11:09pm UTC](https://forum.aousd.org/t/user-guide-rendering-with-usd/540 "2023-08-30T23:09:01Z")\
**Posts on this page:** 5\
**Page:** 1

<div class="post-metadata">

**Author:** ![spiff](https://sea2.discourse-cdn.com/flex016/user_avatar/forum.aousd.org/spiff/32/22_2.png) [@spiff](https://forum.aousd.org/u/spiff)\
**Post date:** [August 30, 2023, 11:09pm UTC](https://forum.aousd.org/t/user-guide-rendering-with-usd/540/1 "2023-08-30T23:09:01Z")

</div>

Just wanted to advertise that in the dev version of [openusd.org](http://openusd.org), Dan Yu has published the first of many “user guides” tackling features or areas from a user information perspective.

This one covers [Rendering with USD](https://openusd.org/dev/user_guides/render_user_guide.html) - it is not a description of Hydra behaviors, but rather a collection of the behaviors that USD expects _any_ renderer to implement, and the scene description that goes along with them. Still time to provide feedback before it appears in the 23.11 release!

---

<div class="post-metadata">

**Author:** ![dhruvgovil](https://sea2.discourse-cdn.com/flex016/user_avatar/forum.aousd.org/dhruvgovil/32/3_2.png) [@dhruvgovil](https://forum.aousd.org/u/dhruvgovil)\
**Post date:** [August 31, 2023, 12:50am UTC](https://forum.aousd.org/t/user-guide-rendering-with-usd/540/2 "2023-08-31T00:50:51Z")

</div>

Thanks for putting this together, @dsyu !

---

<div class="post-metadata">

**Author:** ![flord](https://sea2.discourse-cdn.com/flex016/user_avatar/forum.aousd.org/flord/32/102_2.png) [@flord](https://forum.aousd.org/u/flord)\
**Post date:** [August 31, 2023, 9:26pm UTC](https://forum.aousd.org/t/user-guide-rendering-with-usd/540/3 "2023-08-31T21:26:26Z")

</div>

These are fantastic! Finally some documentation artists can read, and understand!  
Thanks you!

---

<div class="post-metadata">

**Author:** ![James](https://sea2.discourse-cdn.com/flex016/user_avatar/forum.aousd.org/james/32/168_2.png) [@James](https://forum.aousd.org/u/James)\
**Post date:** [September 1, 2023, 6:04pm UTC](https://forum.aousd.org/t/user-guide-rendering-with-usd/540/4 "2023-09-01T18:04:05Z")

</div>

Overall, a lot of great information here, reads well and is easily digestible!

Perhaps a bit tangential (and likely lies on the Hydra side of things) but a section on ensuring custom materials and lights are registered to the SdrRegistry to allow for better translation from USD & other data sources into Hydra. This may be handy, particularly outlining how to specify when type conversions need to take place and how to specify what they are; (via the SdrPropertyMetadata-\>SdrUsdDefinitionType) commonly bool → int. I imagine this could also be its own section on shader plug-ins.

---

<div class="post-metadata">

**Author:** ![paoloemilioselva](https://sea2.discourse-cdn.com/flex016/user_avatar/forum.aousd.org/paoloemilioselva/32/267_2.png) [@paoloemilioselva](https://forum.aousd.org/u/paoloemilioselva)\
**Post date:** [September 1, 2023, 11:52pm UTC](https://forum.aousd.org/t/user-guide-rendering-with-usd/540/5 "2023-09-01T23:52:44Z")

</div>

This is great Sir!  
A starting point for all delegates to agree on.
