# UsdImagingGLEngine why GL in the name?

**URL:** <https://forum.aousd.org/t/usdimagingglengine-why-gl-in-the-name/2168>\
**Category:** Hydra\
**Created:** [January 22, 2025, 6:23pm UTC](https://forum.aousd.org/t/usdimagingglengine-why-gl-in-the-name/2168 "2025-01-22T18:23:12Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![gennz](https://avatars.discourse-cdn.com/v4/letter/g/8797f3/32.png) [@gennz](https://forum.aousd.org/u/gennz)\
**Post date:** [January 22, 2025, 6:23pm UTC](https://forum.aousd.org/t/usdimagingglengine-why-gl-in-the-name/2168/1 "2025-01-22T18:23:12Z")

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Hi

UsdImagingGLEngine seems to be the entry point to render a usd scene, it can load and render different renderer delegates if so why GL in the name? is it a typo from the past?

Thanks

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**Author:** ![gennz](https://avatars.discourse-cdn.com/v4/letter/g/8797f3/32.png) [@gennz](https://forum.aousd.org/u/gennz)\
**Post date:** [January 24, 2025, 9:18am UTC](https://forum.aousd.org/t/usdimagingglengine-why-gl-in-the-name/2168/2 "2025-01-24T09:18:43Z")

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> <https://github.com/PixarAnimationStudios/OpenUSD/issues/3489>
>
> Hi
> 
> UsdImagingGLEngine seems to be the entry point to render a usd scene, it can… load and render with different renderer delegates if so why GL in the name? is it a typo from the past?
> 
> Thanks
