# Refresh materials in a stageview

**URL:** <https://forum.aousd.org/t/refresh-materials-in-a-stageview/2201>\
**Category:** Hydra\
**Tags:** python, beginner\
**Created:** [February 5, 2025, 10:55am UTC](https://forum.aousd.org/t/refresh-materials-in-a-stageview/2201 "2025-02-05T10:55:31Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![AlexLerouge](https://sea2.discourse-cdn.com/flex016/user_avatar/forum.aousd.org/alexlerouge/32/462_2.png) [@AlexLerouge](https://forum.aousd.org/u/AlexLerouge)\
**Post date:** [February 5, 2025, 10:55am UTC](https://forum.aousd.org/t/refresh-materials-in-a-stageview/2201/1 "2025-02-05T10:55:31Z")

</div>

Hi !  
I’m not super sure this is the right place to post about that, sorry if it’s not right.

For a quick test on a project I’m trying my hand at making a quick painting software for a very specific need, and doing it in Python/Qt. Using a stageview is pretty amazing, extremely convenient.  
In my current needs, I’d have to constantly save pictures and feed them back to the view but so far I can’t find a way to do a full refresh by code and grab that texture change.  
My only way right now is to toggle a usingscenematerials with a keyboard shortcut. Once off, and brought back on the texture is refreshed. But no other commands like refreshView or refreshGL seems to work. I would guess if I was in Unreal or any gameengine I’d have to wait for a frame and trigger that again maybe

Is there any way to do that ?

Thanks a lot !
