# HdPrman for Maya

**URL:** <https://forum.aousd.org/t/hdprman-for-maya/2549>\
**Category:** Hydra\
**Tags:** rendering\
**Created:** [June 26, 2025, 8:38am UTC](https://forum.aousd.org/t/hdprman-for-maya/2549 "2025-06-26T08:38:53Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![thornydre](https://sea2.discourse-cdn.com/flex016/user_avatar/forum.aousd.org/thornydre/32/530_2.png) [@thornydre](https://forum.aousd.org/u/thornydre)\
**Post date:** [June 26, 2025, 8:38am UTC](https://forum.aousd.org/t/hdprman-for-maya/2549/1 "2025-06-26T08:38:53Z")

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Hello,  
We are just starting to implement USD into our pipeline, and doing some early testing. We are using Renderman, we managed to have HdPrman running in Maya viewport, but opening a USD file with a PxrSurface material still renders grey. Has any of you managed to render a USD file with Renderman in Maya ? And get the Renderman materials list in LookdevX ?

Thanks for your help !  
Cheers 🙂

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**Author:** ![dlanier](https://sea2.discourse-cdn.com/flex016/user_avatar/forum.aousd.org/dlanier/32/166_2.png) [@dlanier](https://forum.aousd.org/u/dlanier)\
**Post date:** [June 26, 2025, 9:33am UTC](https://forum.aousd.org/t/hdprman-for-maya/2549/2 "2025-06-26T09:33:17Z")

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Hi,

Are you using [Maya-Hydra](https://github.com/Autodesk/maya-hydra) to have HdPrman in maya’s viewport ?  
And when you say : “it renders grey”, you mean in the viewport, right ?

A few more question to get the context 😄:  
Which version of maya is it ?  
Which version of OpenUSD are you using and is it a custom version of OpenUSD ?

And maybe you know it already, but all maya plugins that leverage OpenUSD like : MayaUsd, MayaHydra, and LookdevX have to use the same version of OpenUSD and Python (matching the Python version from your Maya version) so they are compatible.  
Regards,  
David Lanier  
Autodesk Graphics Team

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**Author:** ![thornydre](https://sea2.discourse-cdn.com/flex016/user_avatar/forum.aousd.org/thornydre/32/530_2.png) [@thornydre](https://forum.aousd.org/u/thornydre)\
**Post date:** [June 30, 2025, 8:15am UTC](https://forum.aousd.org/t/hdprman-for-maya/2549/3 "2025-06-30T08:15:10Z")

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Hi,

Yes it looks like it renders with Renderman but without any shaders when I use this button:

 ![image](https://us1.discourse-cdn.com/flex016/uploads/aousd/original/1X/be7755f78ca6acb05807cd2f7eb78d88dcd8fbce.png)

We are using the MayaUSD plugin installer from Autodesk “MayaUSD\_0.27.0\_Maya2024.2\_Windows.exe”.  
We are using Renderman 26.3.  
I think it provides all the USD plugins at once right ?

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**Author:** ![thornydre](https://sea2.discourse-cdn.com/flex016/user_avatar/forum.aousd.org/thornydre/32/530_2.png) [@thornydre](https://forum.aousd.org/u/thornydre)\
**Post date:** [July 1, 2025, 8:50am UTC](https://forum.aousd.org/t/hdprman-for-maya/2549/4 "2025-07-01T08:50:42Z")

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Hi again,  
We finally managed to make it work, we are now using Maya2025 with MayaUsd 0.32.0 and it seems to work a lot better, I still have some warnings and errors that doesn’t seem to prevent us working on the stage:  
// Warning: Plugin HdPrman\_RetesselationSceneIndexPlugin type information incomplete  
// Error: Plugin HdPrman\_ExtComputationPrimvarPruningSceneIndexPlugin is missing TfType registration  
// Error: Plugin HdPrman\_MaterialPrimvarTransferSceneIndexPlugin is missing TfType registration

The last important thing missing for us is the Renderman shaders availability inside LookdevX, is there a way to add the Renderman materials list so it is available in LookdevX ?  
Otherwise we can create the materials on a Maya geometry and export the material but it means losing some of the advantages of USD 😕

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<div class="post-metadata">

**Author:** ![dlanier](https://sea2.discourse-cdn.com/flex016/user_avatar/forum.aousd.org/dlanier/32/166_2.png) [@dlanier](https://forum.aousd.org/u/dlanier)\
**Post date:** [July 1, 2025, 12:41pm UTC](https://forum.aousd.org/t/hdprman-for-maya/2549/5 "2025-07-01T12:41:26Z")

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Hi,  
Glad to read you got it working !  
For the Renderman shaders inside LookdevX, it’s not possible yet.  
We hope to have it available in the future.  
Regards,  
David
