# Gaussian Splat rendering for Houdini Solaris, built on USD v26.03

**URL:** <https://forum.aousd.org/t/gaussian-splat-rendering-for-houdini-solaris-built-on-usd-v26-03/2921>\
**Category:** USD\
**Created:** [May 14, 2026, 10:24am UTC](https://forum.aousd.org/t/gaussian-splat-rendering-for-houdini-solaris-built-on-usd-v26-03/2921 "2026-05-14T10:24:06Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![plattipus](https://sea2.discourse-cdn.com/flex016/user_avatar/forum.aousd.org/plattipus/32/1137_2.png) [@plattipus](https://forum.aousd.org/u/plattipus)\
**Post date:** [May 14, 2026, 10:24am UTC](https://forum.aousd.org/t/gaussian-splat-rendering-for-houdini-solaris-built-on-usd-v26-03/2921/1 "2026-05-14T10:24:06Z")

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Hi all,

We’re Plattipus Research and Production Lab. Inspired by the new `UsdVolParticleField3DGaussianSplat` schema introduced in OpenUSD[](https://aousd.org/blog/openusd-v26-03/)v26.03, we built Houdini Solaris integration — and we’re open-sourcing it today.

**→ [https://github.com/plattipus/houdini-gsplat](https://github.com/plattipus/houdini-gsplat)**

It implements the v26.03 schema natively inside Houdini 21 Solaris: a custom Hydra delegate, UsdImaging adapter, and three LOP nodes: PLY Import, Gsplat Instancer, and Uruk. Import a `.ply`, see it live in the viewport, instance it across a scene at O(M+N) memory, all without leaving the LOP network.

![gs-splat-instancer](https://us1.discourse-cdn.com/flex016/uploads/aousd/original/2X/9/94966ba2cb7d5550abd449c91d105bb705391fb0.gif)

Thanks,

-– Plattipus

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**Author:** ![dhruvgovil](https://sea2.discourse-cdn.com/flex016/user_avatar/forum.aousd.org/dhruvgovil/32/3_2.png) [@dhruvgovil](https://forum.aousd.org/u/dhruvgovil)\
**Post date:** [May 15, 2026, 5:15pm UTC](https://forum.aousd.org/t/gaussian-splat-rendering-for-houdini-solaris-built-on-usd-v26-03/2921/2 "2026-05-15T17:15:11Z")

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This is great to see! I’ll share with Lee as well, but it’s awesome to see the adoption
