# Add a format to Adobe USD Fileformat plugins

**URL:** <https://forum.aousd.org/t/add-a-format-to-adobe-usd-fileformat-plugins/2715>\
**Category:** Build and Deployment\
**Created:** [October 6, 2025, 8:04pm UTC](https://forum.aousd.org/t/add-a-format-to-adobe-usd-fileformat-plugins/2715 "2025-10-06T20:04:47Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![aaronbergstrom](https://avatars.discourse-cdn.com/v4/letter/a/3e96dc/32.png) [@aaronbergstrom](https://forum.aousd.org/u/aaronbergstrom)\
**Post date:** [October 6, 2025, 8:04pm UTC](https://forum.aousd.org/t/add-a-format-to-adobe-usd-fileformat-plugins/2715/1 "2025-10-06T20:04:47Z")

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I would like to add a file format to the Adobe USD Fileformat plugins. Are any of the contributors to the Adobe plugin github repo active on this forum? I have a few questions before I attempt to contribute myself.

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**Author:** ![aaronbergstrom](https://avatars.discourse-cdn.com/v4/letter/a/3e96dc/32.png) [@aaronbergstrom](https://forum.aousd.org/u/aaronbergstrom)\
**Post date:** [October 7, 2025, 2:46pm UTC](https://forum.aousd.org/t/add-a-format-to-adobe-usd-fileformat-plugins/2715/2 "2025-10-07T14:46:03Z")

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My plan is to add USD to X3D export support by using pybind11 to use the USD Python Libraries and repurpose some of the code I wrote for my python-based X3D exporter plugin for Maya.

> **[GitHub - und-dream-lab/rawkee: Rawkee X3D export plugin for Autodesk Maya](https://github.com/und-dream-lab/rawkee/)**
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> Rawkee X3D export plugin for Autodesk Maya

I can program in C++, but build environments aren’t my strong suit. I’d just like to find someone who can give me guidance on setting up the build enviornment and the CMakeList file.
